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by amluto
582 days ago
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Plain int3 is a footgun: the CPU does not keep track of the address of the int3 (at least not until FRED), and it reports the address after int3. It’s impossible to reliably undo that in software, and most debuggers don’t even try, and the result is a failure to identify the location of the breakpoint. It’s problematic if the int3 is the last instruction in a basic block, and even worse if the optimizer thinks that whatever is after the int3 is unreachable. If Rust’s standard library does this, please consider using int3;nop instead. |
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In Rust, we're using the `llvm.debugtrap` intrinsic. Does that DTRT?