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by Rangi42
582 days ago
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Theme author here! I designed those for a few of my C++ programs years ago, back before FLTK had high-DPI support. (I wasn't involved with porting them to fltk-rs, but I'm glad FLTK for Rust has them available!) At 100% scaling, they look they way they're supposed to.[1] But at other scales, particularly non-integer ones, their drawing code will need updating to use the new fl_override_scale()/fl_restore_scale() API.[2] (Now that 1.4.0 is officially out, I expect to get back to maintaining those programs.) [1]: https://i.imgur.com/A7CvKFe.png
[2]: https://groups.google.com/g/fltkgeneral/c/gcqn9EeA7_A/ |
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