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by Joel_Mckay 578 days ago
Blender needs additional add-ons for auto-generated floor plans to 3D scenes.

https://github.com/grebtsew/FloorplanToBlender3d

The learning curve on your own is like a kick to the berries... However, we found these courses, and some after market assets libraries make it workable.

Should wait for the $19.99 deals to take these courses, and pay attention to the stated Blender version during instruction:

https://www.udemy.com/course/blendertutorial/ (low poly model skills)

https://www.udemy.com/course/blender-animation-rigging/ (some overlapping material, more rigging)

https://www.udemy.com/course/blender-3d-sculpting-course/ (stuff is out of date in this one, but if you can tolerate the kids antics... one may learn a lot about retopo and non-human sculpts.)

Textures:

https://blendermarket.com/products/sanctus-library-addon---p... (Awesome... can bake wood, metal, brick, tile, plastics etc.)

https://tinynocky.gumroad.com/l/tinyeye (Fantastic totally underrated eye tool)

Assets:

https://blendermarket.com/products/poly-haven-asset-browser (assets are free on their site too)

https://static.makehumancommunity.org/mpfb/releases/release_... (free low poly random people)

Would also recommend looking at speed sculpts for tips about how to fix humanoid meshes:

https://www.youtube.com/@BranSculpts/playlists

For advanced users, there are also working rudimentary ZSpheres/Metaballs support similar to ZBrush, fabric quad stitching, and volume aware re-topo process tools:

https://bartoszstyperek.gumroad.com/l/ahwvli?layout=profile

https://www.youtube.com/watch?v=a0GW8Na5CIE (how to get blender workflows to work on lower end GPUs)

Rigging tools:

https://blendermarket.com/products/auto-rig-pro (UE5 export helps)

Went through several grand worth of plugins this year for a project, and these paths proved useful.

Best of luck, YMMV... =3