| Blender needs additional add-ons for auto-generated floor plans to 3D scenes. https://github.com/grebtsew/FloorplanToBlender3d The learning curve on your own is like a kick to the berries... However, we found these courses, and some after market assets libraries make it workable. Should wait for the $19.99 deals to take these courses, and pay attention to the stated Blender version during instruction: https://www.udemy.com/course/blendertutorial/ (low poly model skills) https://www.udemy.com/course/blender-animation-rigging/ (some overlapping material, more rigging) https://www.udemy.com/course/blender-3d-sculpting-course/ (stuff is out of date in this one, but if you can tolerate the kids antics... one may learn a lot about retopo and non-human sculpts.) Textures: https://blendermarket.com/products/sanctus-library-addon---p... (Awesome... can bake wood, metal, brick, tile, plastics etc.) https://tinynocky.gumroad.com/l/tinyeye (Fantastic totally underrated eye tool) Assets: https://blendermarket.com/products/poly-haven-asset-browser (assets are free on their site too) https://static.makehumancommunity.org/mpfb/releases/release_... (free low poly random people) Would also recommend looking at speed sculpts for tips about how to fix humanoid meshes: https://www.youtube.com/@BranSculpts/playlists For advanced users, there are also working rudimentary ZSpheres/Metaballs support similar to ZBrush, fabric quad stitching, and volume aware re-topo process tools: https://bartoszstyperek.gumroad.com/l/ahwvli?layout=profile https://www.youtube.com/watch?v=a0GW8Na5CIE (how to get blender workflows to work on lower end GPUs) Rigging tools: https://blendermarket.com/products/auto-rig-pro (UE5 export helps) Went through several grand worth of plugins this year for a project, and these paths proved useful. Best of luck, YMMV... =3 |