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by flohofwoe
579 days ago
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In a way, Blender has eaten the world, it's just very hard to replace an existing and highly customized 3D production pipeline across hundreds or thousands of seats in an existing business. But I bet everyone has created an Autodesk exit-strategy by now and is waiting for an opportune moment to realize it. Using Blender for a video game production is entirely normal now, but was unthinkable 15 years ago, and starting a new game company which depends on Autodesk tools instead of using Blender is quite foolish tbh. |
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