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by tbillington 581 days ago
The devs mentioned they're not currently looking into it. The game uses Vulkan which isn't supported by MacOS, so they'd have to write a whole second renderer just for Mac.

It is also available on linux.

1 comments

MoltenVK should make it possible to port to Mac.

Curious that it uses Vulkan and not wgpu.

The renderer is too complex to run on MoltenVK correctly. See https://steamcommunity.com/app/2198150/discussions/0/4425436...
Bummer to read that MoltenVK is too buggy to use. ISTR that neither wgpu nor Dawn use it though in favor of their own WebGPU -> Metal backends, so maybe I shouldn’t be surprised.

Vulkan is a powerful API but it’s not universally cross platform like OpenGL.

WGPU doesn't expose a lot of modern GPU features and also introduces a bunch of CPU overhead that you don't get targeting Vulkan directly.