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by bongodongobob 578 days ago
Idk, I didn't play the HL games until years after they came out. What was the new tech? I just remember it being a pretty meh shooter on rails type game. The gravity gun was cool I guess.
2 comments

The HL physics demo was mind blowing to the entire gaming community when it was first shown and caused some insane hype.

There was absolutely nothing like it before it. It's like claiming no one cared when Halo 2 and 3 was released.

I'm not saying no one cared, I just didn't play it when it was new so I don't have a frame of reference.
Source engine, physics puzzles, NPC facial animations, companion AI, overall sound design, lots of UI primitives. Modern video games owe a lot to HL.
I took a game design course in college and the professor was very stuck on HL2, to the point he told us it was perfect because it was so interactive, and that any game with a cutscene in it was a failure because those aren't interactive.

Since then, it doesn't seem to me that the industry has taken this advice.

I kind of agree with the professor though.

I wouldn't go quite as far as he did—I think there are many different ways for video games to tell stories. But the way that Half Life and especially Portal does it is extremely effective—and I haven't seen any other games pull it off or even really attempt it!

I would argue even Half Life: Alyx doesn't really follow the Half Life storytelling formula, because the main character isn't mute. When the character can speak of his/her own accord, they aren't really you, they're a different person.