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by kasool
577 days ago
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It's not just you. There's a real problem right now with the push towards graphical fidelity (specifically "realism") coming at cost to readability -- most of which is informed by careful choices in the game's art (lighting, level design, style, etc.) The main example I can think of is the "yellow paint" discourse w.r.t to games like Resident Evil 4 remake Final Fantasy 7: Rebirth. Freya Holmer has a really great thread on the latter: https://x.com/FreyaHolmer/status/1756276112462627119 To be clear, I don't think the push towards realism is at odds with having a stylish and readable game. But the more dimensions you're dealing with (greater complexity in lighting models, materials etc.) the more difficult it gets to tie everything together into something cohesive. |
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