Hacker News new | ask | show | jobs
by e63f67dd-065b 580 days ago
Character meshes were taking up 1GB? I wonder what surprising (to me, a non-gamedev) things are hiding in modern 100GB+ games...
1 comments

There's been a recent explosion in mesh sizes because of Nanite as well. A lot of devs who don't understand optimization will pull in a 1+ GB movie-quality mesh and just slap Nanite on it, even though they'll never need that level of fidelity.