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by jacobolus
5092 days ago
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Almost every multiplayer strategy game becomes more about the players involved than the specific game rules, once at least some of the players have a bit of the strategy figured out. And pretty much any 3 or 4 player game can be thrown by a player who decides he doesn’t care to try to win himself (this is even often true in 6 player games, though it usually takes a bit of skill and cooperation from the to whom the game is being handed). One way to make multiplayer games interesting is to have enough variance so that with 3 players left, the balance between a player who pulls some lucky breaks and the other two players working together is just barely in favor of the two players. If the game is well designed and the players act strategically, this shifting balance of alliances can last quite a while without either handing one of the players the game or getting boring, and winning is about figuring out how to hold your ally past the time its in his best interest to turn on you, or turning on him at just the right moment to maximize impact. |
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