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by dcz_self 578 days ago
Passing data from camera to OpenGL broke my mind. The code is still far from what I'd call nice, but feel free to steal anything you want!

Once I verify that debayering still works (I originally tested it years ago), GPU progress will mean calculating various statistics - the color balance, brightness, contrast for focusing, histograms, etc. Then feed them to control algorithms to adjust the camera controls.