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by geophile 580 days ago
I think it is quite simple to characterize MOBAs curation process. First, it has to be bad, in an ambition-vastly-exceeds-talent kind of way. Second (per MOBA rules) there is a price limit on each acquisition. It used to be $5, but may have been adjusted for inflation.
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You could satisfy those constraints with an expensive traditional museum piece by a) asserting that it is bad, and b) stealing it.