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by Aurornis
581 days ago
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Rust shouldn’t “destroy development velocity” once you’ve grasped the core concepts. There is some overhead to being explicit about how things are shared and kept, but that overhead diminishes with time as you internalize the rules. |
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This is not a bad thing by the way, it's an extremely plausible design chocie, and is one that Rust made very clearly: rejecting not-entirely-correct programs is more important than running the parts that do work. Languages that want to optimize for prototyping will make the opposite choice, and that's fine too.