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by zeta0134 585 days ago
Generally I have the easiest time when I declare my state in the outermost scope possible, and then pass it into functions that need to operate on it. If I'm using an actual pointer, rather than a mutable reference that came in as an argument, something weird is happening! Usually that's the interface with some external library.

Rust in particular is *really* obnoxiously bad at OOP patterns, and I think my lesson at this point is that this is because it is hard to do OOP safely, at least in a way that jives with its borrow checker. Something like functional core, imperative shell seems to be a much nicer flow for the thing in general.

Anyway, I've just got the one major Rust project (an NES emulator) so I'd say I'm pretty early in my Rust journey. For me personally, the good points (delightful match, powerful enum) outweigh the bad (occasional borrow checker weirdness, frustrating lifetimes) but I think it depends a lot on what you're trying to do with it.

1 comments

You can achieve some level of OO design by using traits (the generic kind, not the dyn kind), but I think the functional style and inline testing gives you a ton of nice properties for free!

Rust also pushes you to refactor in a way that really pulls out the core of your problem; the refactoring is just you understanding the problem at a deeper level (in my experience)