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by cjauvin
5098 days ago
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In fact, I don't know if what I did really corresponds to "real" double-buffering: at any point, the next move is created in an alternate buffer, which, when ready, is then switched as the visible portion of the video RAM (at vblank, using the raster interrupt). It works ok, but it's also quite possible that this mechanism might be a bit overkill. |
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