| Interesting. My experience is the opposite: I see developers waste hours stepping through their code a line at a time when a few judiciously placed logs (printfs() are fine, but we can do better) would have told them exactly what they needed in a jiffy. If you have a fairly shallow bug, that is a single point in your code that always behaves incorrectly, then I find debuggers reasonably effective. But most of the bugs that I see aren't that shallow, with code misbehaving when the context is just so and perfectly fine otherwise. In those cases, I need to see lots of different invocations and their context. The debugger is like trying to drink the information ocean I need through a straw. A mostly plugged straw. I wonder what makes our experiences so different? Do you unit test a lot? Particularly with TDD? I am guessing that this practice means I just don't get to see a lot of the bugs that a debugger would help me with. (And it doesn't mean I never fire up the debugger. But it is fairly rare). |
I’ve tried debuggers and see the appeal but I find it less useful than print debugging / logging.
I also rely heavily on unit tests when writing new code, so that also reduces the surface that I need to look for bugs based on the log. Moreover, most of my projects have 1-3 programmers and can largely “fit in my head” (<10,000 lines of code), so it’s probably different if you work at a FAANG company or something.