| > I am skeptical that this can be repeated at all nowadays For me I think it was more of an access issue that caused me to want to do it. Once you were done with the 2-3 games you might have. You started getting the mags from the library and typing things in and hoping it would work (no typos!). Just so you could get another game. Along the way you picked up tons of low level programming. The computers of the time were 'batteries included' usually including some form of BASIC and then an escape into the world of ASM if you knew the right incantations. After awhile you would find hey this programming thing is sort of fun too. But today a kid has some access to things like what you point out. But however they also have access to thousands of other games for a very reasonable price. The older systems you better be committed to getting that game you wanted as they were decently priced high enough you had to shell out a decent amount of cash to get it. With free to play and thousands of low priced games plus the massive catalogs of older systems. Getting a game is now 'easy' and cheap. On my old computers apple2, c64 and ti994a the prompt to launch things was a programming prompt. With the GUI world there is no prompt just files and icons. Getting an IDE setup on most modern systems is not hard but it is an extra step (and fiddly with some of them). You are then presented with a blank canvas but you have to know how to fill out the form to get it to do anything at all. Could we replicate the old systems? Totally. Would anyone actually use them? Not so much as to 'get things done' the GUI is way better. There is a step missing if we want to replicate what we had. But is 'what we had' the right way to program? That I am not convinced of. Pretty sure if I said 'yes' that would be my bias of using it that way showing. We would have to have a different way that still brings people up step by step we had but fits into the current landscape of computers. |