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Even if that were possible, the GPL license makes no sense for artwork or music, and is quite possibly legally unenforceable in such a context. You need a combination of GPL + Commons; and how many games are licensed that way? But even then, GPL + Commons does not give you trademark rights, only the ability to reuse the assets under a different name. So unless you have GPL + Commons + Trademark, do you really have ownership? But hold on, in Japan and in the US, game mechanics can be patented. So who cares if you have the code, assets, and trademark, if you don't have patent rights? I suppose you need GPL + Commons + Trademarks + Patent Assignment; or maybe you swap out GPL with Apache2. Now hopefully whoever made the artwork doesn't sue for unpaid royalties. You're relying on the declared licenses, but it's still possible that whoever made the game, lied in one way or another. It's also possible there are applicable patents owned by other companies, which weren't disclosed. The point is: Even with GPL code, it's still a long way from being "your game." I didn't even mention the middleware like Havok Physics or Unity Engine; which would render your GPL game code pretty useless without a proprietary attachment, if using the GPL license at all is even legal with such a combination. |