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by cmdrk
583 days ago
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it really depends on the game. people have been writing large-scale multiplayer games for over 25 years now, with MMOs sporting 2,000 player+ shards on significantly more primitive hardware. There is always this assertion that high-level languages of various flavors are too slow for games, but I suspect that today's hardware more than makes up for it for the right kind of game. |
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