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by DuLR10
585 days ago
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We haven't touched the distributed part of the game, but our understanding is that when that time comes, it will be easier to use the BEAM approach given that it was made for this purpose. Given the experience so far, it seems that using Erlang was the correct choice, not only because of the above, but also because Erlang made the server implementation way easier than we thought. |
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In my experience the issues with Erlang come with working with data structures, records are not flexible and there is not much one can do to abstract the boilerplate.