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by ZYbCRq22HbJ2y7 587 days ago
Glitches at points where the more difficult obstacles do not spawn, was able to get the time down to around 1s.

The input on the leva (https://github.com/pmndrs/leva) component doesn't capture the event, leading to wild balls.

1 comments

Thank you for the feedback! The obstacle-spawning issue might stem from timing inconsistencies—I’m working on fine-tuning this to make sure all obstacles spawn as expected. For the leva component, I’m exploring ways to improve event handling to prevent erratic behavior. Any specific instances you encountered would be really helpful for further troubleshooting!