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by jobigoud
596 days ago
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Yeah the very first comparison in the article between Blender and Mesh lab is mixing camera rotation vs object rotation. It's also missing the absolute most natural user interface for rotating objects, which is when you are in VR or with hand tracking. If you have only one hand controller you attach the object to it so you can simply inspect it under any angle, and if you have two-hand tracking you can have translation, scale and rotation based on a virtual segment between the hands. The little Leap motion device worked like this it was very natural. |
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