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by araes 595 days ago
> We know these don't reflect real productivity

Mild issue with this. Mostly, cause it's a one size fits all. There's a certain kind of productivity worker that actually responds relatively well to that type of metric. That vagueness results in stagnation and analysis paralysis.

Those workers tend to actually respond better to what the game community almost considers the grind mindset. Give us a well defined hallway, with well defined tasks, and then we'll walk down the well defined hallway. It may not be "super creative" productivity, yet it's a "form" or "type" of productivity.

Part of the issue also, is a lot of the time, people seem to always want to be the Einstein of the company, and nobody really wants to deal with the day-to-day shit. It's simply not status enough, or management visible enough, or high-level content enough, or similar.