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by glowcoil
595 days ago
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You're describing a problem with a particular method of fog rendering. The correct way to address that would be to change how fog is rendered. The perspective projection and the far plane are simply not the correct place to look for a solution to this. |
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Now, I've googled a bit on my own, trying all kinds of search phraes, and apparently it is a known problem that the perspective projection, when wide (about 75 degrees and up) FOV is used, will distort objects at the side of the screen. One of the solutions appears to be a post-processing pass called "Panini Projection" which undoes that damage at the sides of the screen. From what I understand, it uses cylinder (but not a sphere) as the projection surface instead of a plane.