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Events are published observations of facts. If you want to be able to use them as triggers, or to build state, then you have to choose the events and design the system to make that possible, but you always have to ensure that systems only publish facts that they have observed. Most issues I've seen with events are caused by giving events imprecise names, names that mean more or less than what the events attest to. For example, a UI should not emit a SetCreditLimitToAGazillion event because of a user interaction. Downstream programmers are likely to get confused and think that the state of the user's credit limit has been set to a gazillion, or needs to be set to a gazillion. Instead, the event should be UserRequestedCreditLimitSetToAGazillion. That accurately describes what the UI observed and is attesting to, and it is more likely to be interpreted correctly by downstream systems. In the article's example, SeatSelected sound ambiguous to me. Does it only mean the user saw that the seat was available and attempted to reserve it? Or does it mean that the system has successfully reserved the seat for that passenger? Is the update finalized, or is the user partway through a multistep process that they might cancel before confirming? Depending on the answer, we might need to release the user's prior seat for other passengers, or we might need to reserve both seats for a few minutes, pending a confirmation of the change or a timeout of their hold on the new seat. The state of the reservation may or may not need to be updated. (There's nothing wrong with using a name like that in a toy example like the article does, but I want to make the point that event names in real systems need to be much more precise.) Naming events accurately is the best protection against a downstream programmer misinterpreting them. But you still need to design the system and the events to make sure they can be used as intended, both for triggering behavior and for reporting the state and history of the system. You don't get anything automatically. You can't design a set of events for triggering behavior and expect that you'll be able to tell the state of the system from them, or vice-versa. |