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by Twisell
588 days ago
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Nothing is barring Apple from supporting Vulkan natively on MacOS. This is essentially the closing statement of Alyssa Rosenzweig´s talk. With Apple knowledge of internal documents they are the best positioned to produce an even better low level implementation. At this point the main blockroad is the opinionated point that Metal porting is the only official supported way to go. If Valve pull up a witch-crafted way to run AAA games on Mac without Apple support that would be an interesting landscape. And maybe would force Apple to re-consider their approach if they don't want to be cornered on their own platform... |
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Right, except that Game Porting Toolkit and D3DMetal was an exact response to this scenario. Whether it's the right approach, time will tell, but Apple definitely already headed this one off at the pass.