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by XCSme
603 days ago
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I think it's actually a good name. The "memory" is stored as the parameters of a function. So, when you practice, you actually update this memory/parameters. This is why you can use the same "memory" and achieve different results. Think of it as function muscleAction(Vec3d target, Vec3d environment, MuscleMemory memory) -> MuscleActivation[]; |
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