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by wrren
601 days ago
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That's an incredibly naive perspective. KLA represents a real risk to companies, as something going wrong can crash player computers instead of just game processes; this is a PR nightmare if/when it happens on a large scale. Not to mention the cost of hiring engineers capable of building kernel components in the first place, it's a niche skillset that's not cheap to hire for. Games companies don't turn to KLA out of laziness, it's out of absolute necessity, especially for games like FPS' where it's impossible to fully secure the game using pure server-side methods. Machine learning has been tried, it's too prone to false positives and misses more subtle cheats that still negativel impact the the player experience. Anti-Cheat used to exist purely in user mode and then, guess what?, cheats moved into the kernel where they couldn't be detected or stopped. Anti-cheat had to follow in order to remain effective. The alternative was conceding the space to cheaters and watching games that players love, and that required massive resources to develop and maintain, degenerate into a hellscape of cheating that real players refuse to play. |
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Note that I like matchmaking, specifically skill based matchmaking, in some games and at some times but completely ending server browsers and community run dedicated servers was a mistake.