| i mean, i haven't built an os. it's just standard archlinux with minor conf. my binaries will run, but they would regardless of the platform. i can't tell users to go into bios and turn off smt. i can tell them to boot an iso, and have it preset to do that via kernel cmdline. owning the os means i can tune the network stack, the os, the kernel, anything that helps performance. the game itself has minimal config, only keybinds. i'm really targeting one player base: fortnite ranked/competitive players. fortnite competitive does exist on console, but barely. it's an after thought, and the game can barely run, even on ps5. most importantly, it doesn't let you set graphics to the settings every pro uses. on console you have default high graphics. all serious players migrate to pc. the game will run on beater laptops, but it's not a great experience. the players i'm targeting all have desktop pcs and 1080p240 monitors already. if i can get 1% of 1% of fortnite ranked players to try, that would be inglorious. if it's just me haning out with 99 aws servers, that's fine too. i want there to be an on ramp for new players, but optimizing for low end spec is not a goal. especially with 100 players all standing next to each other, low end hardware falls over. will probably have to limit to 50 or even fewer players depending on how much low end hardware shows up to play. input cheats are common on console for fortnite, i'm not sure about other games. reads video from hdmi, mitm controller outputs. multiple generations of that, some of it works on pc too, and then pc has a whole new host of similar tech. input provenance is the only real solution that i can see. the rest is shadows on a cave wall. |
I think this is an interesting idea. Lots of things we do are done the way they are because they've always been done like that. "Turn off Antivirus" has been common advice for PC players for as long as I can remember, this is a neat way to handle all of that stuff by default (nobody needs windows search indexing a scratch folder for a video game).
> most importantly, it doesn't let you set graphics to the settings every pro uses. on console you have default high graphics. all serious players migrate to pc.
One of the reasons people migrate to PC is _because_ of the customization that you're locking down.
> reads video from hdmi, mitm controller outputs. multiple generations of that, some of it works on pc too, and then pc has a whole new host of similar tech.
How does your system defend against a HDMI capture device and a USB device that pretends to be a keyboard?