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by DeathArrow
594 days ago
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The only reason we might see FPS drop in games, is not because C# and its GC. It's mostly because the poor usage of the graphics pipeline and the lack of optimization. As a former game developer I had to do a lot of optimization so our games run nicely on mobile phones with modest hardware. C# it's plenty fast for game programming. |
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The developers of Risk of Rain 2 were undoubtedly aware of the hitches, but it interfered with their vision of the game, and affected users were left with a degraded experience.
It's worth mentioning that when game developers scope of the features of their game, available tech informs the feature-set. Faster languages thus enable a wider feature-set.