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by ethbr1
597 days ago
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> historically a large chunk of this problem was solved by communities hosting servers Yes and no. I lived through that era too, and there are serious scaling problems: at some point, trying to banhammer griefers with rotating IPs becomes a full time job, and then the public servers turn into a dumpster fire. |
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The games that have the most cheating either:
1. don't do account bans
2. don't limit account creation
You can trivially limit account creation by just charging money for the games.