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by talldayo
597 days ago
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> I'd love to see more curiosity from the HN community on this. I'd love to see more curiosity from developers - the disappointment is mutual. Instead of attempting to systematically stop all forms of cheating through innovative or competitive methods, it would appear the industry is converging on dangerous half-measures and excusing it with evidence from a clearly failing system. What should we, the users, expect? Perfect, cheat-free software that surveils us endlessly, or "good enough" security that lets users decide for themselves which servers are suitable? Let me cast my vote, and I know which ideal I consider realistic and attainable. |
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Developers spent millions on Anti-Cheat. It's why entire products like EasyAntiCheat and BattleEye exists.
Valve spent a LOT of time and effort on VACNet, a server side machine learning based Anti-Cheat primarily trained only on CS:GO verdicts and it was awful still.
Developers know the common methods used by cheaters. That includes exploiting known vulnerable kernel drivers to run code in the kernel. The only way to monitor for this is to utilize a kernel module loaded before that of the cheater. That's why the current state of Anti-Cheat is the way it is.
The developers of various anti-cheats like Vanguard have been very transparent about this.[1]
[1]: https://www.leagueoflegends.com/en-us/news/dev/dev-null-anti...