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by sliken
592 days ago
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The new idea is having 512 bit wide memory instead of PC limitation of 128 bit wide. Normal CPU cores running normal codes are not particularly bandwidth limited. However APUs/iGPUs are severely bandwidth limited, thus the huge number of slow iGPUs that are fine for browsing but terrible for anything more intensive. So apple manages decent GPU performance, a tiny package, and great battery life. It's much harder on the PC side because every laptop/desktop chip from Intel and AMD use a 128 bit memory bus. You have to take a huge step up in price, power, and size with something like a thread ripper, xeon, or epyc to get more than 128 bit wide memory, none of which are available in a laptop or mac mini size SFF. |
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It's not really a new idea, just unusual in computers. The custom SOCs that AMD makes for Playstation and Xbox have wide (up to 384-bit) unified memory buses, very similar to what Apple is doing, with the main distinction being Apples use of low-power LPDDR instead of the faster but power hungrier GDDR used in the consoles.