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by Tiktaalik 600 days ago
Yeah I think the lack of game code available to train on could be a problem. There's a fair amount of "black art" type problems in games too that a LLM may struggle with just because there's not a lot to go on.

Additionally the problems of custom engines and game specific patterns.

That being said there's parts of games with boilerplate code like any application. In a past game as I was finishing it up some of this AI stuff was first becoming useable and I experimented with generating some boilerplate classes with high level descriptions of what I wanted and it did a pretty decent job.

I think some of the most significant productivity gains for games is going to be less on the code side and more in the technical art space.