Hacker News new | ask | show | jobs
by klibertp 598 days ago
> I'm not convinced that current generative AI is a good fit for this kind of game. IMO, the heart of the text adventure game is the world model, and LLMs are notably lacking here. It's hard to believe the game is simulating a real place when it doesn't even have object permanence.

The mechanics still need to be coded; however, like the OP, I believe there's an enormous opportunity to enrich the game content with LLMs. Like procedurally generated maps in roguelikes, LLMs can be used to create an order of magnitude more unique interactions in the game than what you could provide by crafting each dialogue tree by hand. While not as good or memorable (on average) as a hand-written character, it should be more than enough for Villager A, who normally would be completely mute.

2 comments

Perhaps the game could be developed collaboratively online, so interested contributors could add dialog for the villagers and other characters, instead of trying to just outsource to hallucinating LLMs.
yep, that's what I was thinking. A lot of filler can be written using llm.