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by noirscape 605 days ago
It's also frankly kinda like comparing apples and oranges as a language. JavaScript (and many of the "bad performance" high level languages minus Rails; Rails is bad and should be avoided for projects as much as possible unless you have lots of legacy cruft) are also heavily designed around rapid iteration. Rust is however very much not capable of rapid iteration, the borrow checker will fight you heavily every step of the way to the point where it demands constant refactors.

Basically the best place where Rust can work is one where all variables, all requirements and all edgecases are known ahead of time or cases where manual memory safety is a necessity vis-a-vis accepting a minor performance hike from things like the garbage collector. This works well in some spaces (notably; systems programming, embedded and Browser Engines and I wouldn't consider the latter a valid target), but webserver development is probably one of the furthest places where you are looking for Rust.

8 comments

I found this to be untrue after I spent a little energy learning to think about problems in rust.

In a lot of languages you're working with a hammer and nail (metaphorically speaking) and when you move to a different language its just a slightly different hammer and nail. Rust is a screwdriver and screw though, and once I stopped trying to pound the screw in with the screwdriver, but rather use the one to turn the other, it was a lot easier. Greenfield projects with a lot of iteration are just as fast as doing it in python (although a bit more front-loaded rather than debugging), working new features into existing code - same thing.

I have often thought that programmers can actually just choose to make Rust easy by using a cyclic garbage collector such as Samsara. [1] If cyclic GC in Rust works as well as I think it can, it should be the best option for the majority of high level projects that need fast development with a trade-off of slightly lower efficiency. I suspect we'll see a "hockey stick" adoption curve once everyone figures this out.

[1] https://github.com/chc4/samsara

I am still waiting for a scripting language to be bolted on top of Rust. Something that will silently Box all the values so the programmer does not have to think about the Rust specifics, but can still lean on all of the Rust machinery and libraries. If performance/correctness becomes a problem, the scripting layer could be replaced piecemeal with real Rust.
Perhaps you mean to say that you're waiting for a new scripting language to be created that's designed to be "almost Rust." That could be interesting! OTOH, the bindings for existing languages have matured significantly:

  - https://pyo3.rs/
  - https://github.com/neon-bindings/neon
  - https://github.com/mre/rust-language-bindings
I definitely am thinking of something more Rust-forward. As Rusty as possible without having to worry about lifetimes, the borrow checker, whatever. Huge performance hit is acceptable, so long as it remains trivial to intermix the Rust+scripting code. Something that gives a smooth on-ramp to push the heavy bits into pure Rust if required. The Python+C strategy in a more integrated package.
> As Rusty as possible without having to worry about lifetimes, the borrow checker

It's Ocaml

You're very much describing the powershell -> .Net -> C# path so would be curious to hear your take there. There's also the mad lad support rust in .net https://github.com/FractalFir/rustc_codegen_clr/
And then we would’ve come full circle.

Beautiful

The world is mad. After a decade of this, I give up. The cycles never end.
I know. We're all just rediscovering Lisp in our own way.

... And yet the fact that most of us know we're reinventing Lisp, and still doing it anyway, says something. I guess it says that we're just trying to get our jobs done.

The issue with lisp is that linked lists kind of suck on modern hardware.
This is what async/await rust programmers need

They are comfortable with runtimes

> Rust is however very much not capable of rapid iteration, the borrow checker will fight you heavily every step of the way to the point where it demands constant refactors.

Misconception.

You will encounter the borrow checker almost never when writing backend web code in Rust. You only encounter it the first time when you're learning how to write backend code in Rust. Once you've gotten used to it, you will literally never hit it.

Sometimes when I write super advanced endpoints that mutate global state or leverage worker threads I'll encounter it. But I'm intentionally doing stuff I could never do in Python or Javascript. Stuff like tabulating running statistics on health check information, batching up information to send to analytics services, maintaining in-memory caches that talk to other workers, etc.

To put this another way: the Rust borrow checker attempts to tie memory lifetime to stack frames.

This tends to work well for most crud api servers, since you allocate “context, request, and response” data at the start of the handler function, and deallocate at the end. Most helper data can also be tied to the request lifecycle. And data is mainly isolated per-request. Meaning there isn’t much data sharing across multiple request.

This means that the borrow checker “just works”, and you probably won’t even need lifetime annotations or even any special instructions for the borrow checkers. It’s the idealized use case the borrow checker was designed for.

This is also the property which most GC languages like Java, Go, and C# exploit with generational garbage collectors. The reason it “works” in Java happens to be the same reason it works in Rust.

If your server does need some shared in-memory data, you can start by just handing out copies. If you truly need something more complicated, and we are talking about less than 10% of crud api servers here, then you need to know a thing or two about the borrow checker.

I’m not saying to rewrite web servers in Rust, or even advocating for it as a language. I’m just pointing out that a crud api server is the idealized use case for a borrow checker.

Incredibly well said. This is precisely what makes it work so well.

The language never set out to solve this problem. It wasn't an intentional design goal. The language design and problem space just happen to overlap more or less perfectly.

Complete serendipity.

> the borrow checker will fight you heavily every step of the way to the point where it demands constant refactors.

No

Once you learn to surrender to the borrow checker it becomes friend, not foe

You must submit

You've described Rust's niche circumspectly: Systems, which have strict requirements and are fragile minefields.

The performance benefits of Rust were supposed to be a non-penalty: "Look, you can please please use this where you'd use C or C++ I promise it won't impact your performance!" Performance and GC overhead was the rejection de jure of every other C replacement.

But here we are: All friends are javascript front-enders-turned-backenders and are wondering if they should pick up Rust. It fits into a pattern of "new shiny" but it's good, don't get me wrong, if everyone experiences compiled languages and starts writing their headless code in sensible languages.

Repeating myself, but I'm just wondering why not Go? Why now?

>Rust is however very much not capable of rapid iteration, the borrow checker will fight you heavily every step of the way to the point where it demands constant refactors.

If you have sufficient experience, that's not really the case. Certainly compared to "comparable" languages like C++ where that time fighting the borrow checker might instead have been spent chasing random crashes.

I have written both professionally for long enough to say that there's not real comparable advantage to either. You trade one complexity to fight for another when refactoring or iterating.
I don't think this is very true. Certainly, you can rapidly iterate in C#, and it's so much faster it's not even close.

But, if you want a dynamically typed experience, look no further than PHP or Perl. Also significantly faster, and, if I had to bet, you could probably iterate much faster in Perl. It wouldn't be fun, but honestly, I doubt that Perl is more footgunny than JS.

Writing server API'n'co is not unknown path that needs rapid prototyping.