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by lomase 603 days ago
Every single online multiplayer game that cares about latency reimplements a subset of HTTP over UDP.
2 comments

>reimplements a subset of HTTP over UDP.

TCP, although I like to imagine FPS games where shooting someone sends "DELETE /players/n00b HTTP/1.1" to the server.

Yes TCP!!!!
Huh, that's not what I would expect at all. If you are having custom network protocols anyway, why deal with all the overhead that even a subset of HTTP brings? You might as well make an entirely new protocol at that point.
Is TCP. Why everybody does it you ask?