| Businesses aren't as resentful as individual developers; IMO the difficulty is that it's really hard to make compelling content. iPhone suits simple use cases, chat, video, audio, remote controls, utilities, simple games, and with controllers medium complexity games iPad will do any phone or laptop app, plus high complexity games with a controller Watch will do data displays, notifications, very small remote controls Headset? AR, VR, cinema. But right now, that means "Occulus games, first party virtual display, and the kind of static AR content that's theoretically possible on an iPhone but very few actually use*", and AVP is 7 times the price of Meta's headset. There's useful stuff if can do in specific niches, but I can't tell if e.g. "surgeons use AVP to assist during surgery" is a fluffy headline or a demonstration of value-add, and even if it's useful in this case it remains hard to figure out what this translates to in a mass consumer market. https://9to5mac.com/2024/10/16/the-vision-pro-is-being-used-... * some amazon listings let you see the product; IKEA used to have an app for that, then got rid of it, no idea if it came back |