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by zerocrates
611 days ago
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They had a variety of issues around cost, competition with Nintendo, their fiddly and expensive proprietary memory card format, but I think just letting it die was a consequence of the then-widely-held view that handheld gaming, and maybe all dedicated console gaming, was sure to be killed by the smartphone. So they let themselves believe that its poor performance was just an inevitable result of a changing market, not the result of their own avoidable mistakes. |
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They were right in many regards. The casual gaming audience disappeared in real time over gen 8 to phones. Even the 3DS just did "well" as a result. So sony went all in on the PS4 and Nintendo converged handheld and console to stand out.
It's coming around again now, but through emulators (Analog Pocket and various android handhelds), the blooming market of handheld PCs (Steam Deck, GPD, Aya, etc.), and the occasional novelty device aiming for small markets (Playdate, Gameshell). I don't know if we'll ever get another handheld like the Vita with its balance of power, build, and library.