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by valianteffort
602 days ago
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No they're just overspec'd and overpriced. If their goal was to ultimately release a consumer level device, they shouldn't have gone overboard with tech that has limited room for cost cutting. It's typical of Apple's hubris, to throw in all these features they think people will want, meanwhile if the headset had no cameras and was just a display strapped to your head for $1000, it likely would have sold a lot better. But they didn't want a VR device for whatever reason. At the same time you could blame discretionary spending being at some of the lowest levels in a decade. |
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> meanwhile if the headset had no cameras
I remember when apple got universally panned for putting cameras in laptops. Most people surely wanted the cost savings, while the small number of power users who needed video chat should have no trouble picking up a USB camera for $100 (more like $200 in present-day USD). Of course, what actually happened was that people (and apps!) in the mac world could suddenly assume that everyone else already had a camera set up, even if they weren't technical, and that was the real killer feature. The rest of the industry quietly memory-holed the snide commentary and followed suit.
Volume will drive price down once VR gets Good Enough. Right now it isn't, so I'm glad that Apple is playing to their strengths by taking swings at substantive challenges -- like the fact that VR makes the wearer look like a complete dope -- rather than becoming discount VR vendor #312.