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by fuhsnn 612 days ago
For "any size" I was kind of expecting arbitrary sized mantissa/exponent, can be useful for emulating weird DACs, for example, 12-bit mantissa and 3-bit exponent[1].

[1] https://ajxs.me/blog/Yamaha_DX7_Technical_Analysis.html

2 comments

Actually you can specify the numeric limits of the mantissa and the exponent. They can be specified as template arguments[0]. So you could do:

      Float<uint8_t, // type of the mantissa
            uint8_t, // type of the exponent
            0,       // lowest possible value of the mantissa
            4095,    // highest possible value of the mantissa
            0,       // lowest possible value of the exponent
            7>       // highest possible value of the exponent
The Float then simulates an unsigned 12bit mantissa and a 3bit exponent. Sure it still takes 16 bytes. But you could create a union with bitfields where you shrink that even further.

[0] https://github.com/clemensmanert/fas/blob/58f9effbe6c13ab334...

Can you go in the other direction? Higher exponent and mantissa than regular float/double?
Sure.

    Float<int64_t, int64_t>
Gives you a signed Mantissa with 64 bit and a signed Exponent with 64bit. Since there are numeric limits for int64_t available, Float knows the max and the min value.

You could get even bigger ranges for Float by implementing your own big integer type.

Possibly could be combined with C23's _BitInt(N) for the template arguments? I think it's available in clang as a C++ extension.

edit: or I guess you could have your own Tmantissa and Texponent types as custom classes that correctly model _BitInt(N), they don't seem to be required to be builtin integral types.