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by moffkalast 605 days ago
For Safari that's par for the course, but Firefox is in surprisingly far behind in terms of anything GPU related in the browser.

I've recently been shocked trying out the WebGL aquarium demo [0] on Chrome and Firefox after running into some really odd performance issues on a project. You'd expect them to behave about the same with GPU acceleration, but FF barely gets half the framerate at the same load. Like, what?! On Linux FF is also several times slower at canvas rendering.

[0] https://webglsamples.org/aquarium/aquarium.html

1 comments

I‘m not an expert but I think it works on IOS with Safari. You have to enable WebGPU in the extra flag category in the settings app.

But I still need to figure out what exactly this is.

Can confirm, I have it enabled on iOS 18.1 and this seems to work fine.