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by indrora 608 days ago
When I was younger, I played a lot of cs1.6 and hldm. Living in rural New Mexico, my ping times were often 150-250ms.

DSL kills.

1 comments

I used to play netquake(not quakeworld) at up to 800 ms lag, past that was too much for even young stupid me.

For them that don't know the difference. netquake was the original strict client server version of quake, you hit the forward key it sends that to the server and the server then sends back where you moved. quakeworld was the client side prediction enhancement that came later, you hit forward, the client moves you forwards and sends it to the server at the same time. and if there are differences it gets reconciled later.

For the most part client side prediction feels better to play. however when there are network problems, large amounts of lag, a lot of artifacts start to show up, rubberbanding, jumping around, hits that don't. Pure client server feels worse, every thing gets sluggish, and mushy but movement is a little more predictable and logical and can sort of be anticipated.

I have not played quake in 20 years but one thing I remember is at past 800ms of lag the lava felt magnetic, it would just suck you in, every time.