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by martinvonz 615 days ago
> JJ's conflict handling seems nice. Can't say that it's a big enough problem for me to qualify as a "major feature", but a seemingly nice improvement.

The advantages people first think of when they hear about jj's conflict handling are usually that you can collaborate on conflicts and that you can leave conflicts for later. What's less obvious [1] is that being able to store conflicts in commits means that we can always rebase descendants, so there are states like what Mercurial (and Sapling, I think) call "obsolete" and "orphan". There is also no "interrupted rebase" state when you're resolving conflicts.

These things simplify for the user. They also simplify a lot for developers. An example is how I spent about 2 weeks on a `hg amend --into` command for amending the changes in the working copy into an ancestor. I then implemented that in under an hour in jj. Much of the complexity in hg stemmed from dealing with the interrupted states while dealing with conflicts. (Other complexity in hg that jj doesn't have is dealing with a dirty working copy, dealing with concurrent operations, and simply complexity in the APIs for creating new commits in memory.)

[1] IIRC, it took me about a year after I added support for "first-class conflicts" until I figured out that it meant that we should simply always rebase descendants. Jujutsu had a orphans and a `jj evolve` command before then.