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by robomartin
605 days ago
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I posted this about a week ago: https://news.ycombinator.com/item?id=41816598 This has been done for decades in digital circuits, FPGA’s, Digital Signal Processing, etc. Floating point is both resource and power intensive and using FP without the use of dedicated FP processing hardware is something that has been avoided and done without for decades unless absolutely necessary. |
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Their rediscovery of fixed point was bad enough but the “omg if we represent poses as quaternions everything works better” makes any game engine dev for the last 30 years explode.