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by jayd16
615 days ago
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> Extrapolation is one of those ideas that’s not actually used in practice This is how VR frame doubling works, no? "Timewarp"/"Spacewarm" Also I would think that a lot of netcode would be considered extrapolation. You'd extrapolate a peer's input or velocity (and perhaps clean it up with further local simulation) and then deal with mis-prediction when changes are replicated. |
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For the latter, as I mentioned, the extrapolation is not on velocity: you still compute regular game ticks but by holding the input constant. This is quite different from extrapolating velocities.