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by whizzter
612 days ago
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I'm personally a bit more impressed by the Tomb Raider port mentioned in another thread, the linked game is doom/duke3d-esque and the GBA cpu should be roughly on par with a 486sx both in terms of clock speed and instructions per second (assuming you spend most of your time in code using the fast-ram). The editor and looking at another video from sage3d also the rendering method, seems extremely reminiscent of duke3d. You can see a review of the duke3d rendering and sector setup on Fabians page. Why the Tomb Raider port impresses more is because Duke3d-like renderers can work on straight spans and only interpolate textures in on direction and also get "free" hidden-surface culling (ie they never draw more than is seen), Tomb Raider on the other hand seems to have arbitrary texturing probably more overlap as well. https://fabiensanglard.net/duke3d/ |
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