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by hlfshell
607 days ago
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The reason the time (blitz) games make sense is because the distilled functionality is of a 50ms Stockfish eval function. The engine likely would perform worse as only the human would benefit from the additional time. As for limited search tree I like the idea! I think it's tough to measure, since the time it takes to perform search across various depths vary wildly based on the complexity of the position. I feel like you would have to compile a dataset of specific positions identified to require significant depth of search to find a "good" move. |
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And limited depth games would not have been difficult to run. You can run a limited search Stockfish on a laptop using the UCI protocol: https://github.com/official-stockfish/Stockfish/wiki/UCI-%26...