Hacker News new | ask | show | jobs
by Unit327 616 days ago
> don't understand that a game's lifespan is contingent on anti-cheat

Or you could spend a huge effort on cheatproofing only to find that no-one plays your game in the first place, e.g. Concord. I imagine getting cheaters in your game often falls into the "nice problem to have" category and it is easy to kick the can down the road.

1 comments

Arguably it's table stakes because bad first impressions can kill a game at any point, perhaps especially at launch.