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by shermantanktop 608 days ago
Solitaire is a game, and many people see games in terms of gaining or losing either social status or self-image. But for single-player games:

- maybe "winning" is a special case of "completing"

- "playing a game" in a competitive sense is totally different than "playing" in an undirected sense; e.g. playing with Legos or playing with a cat. Or playing with matches for that matter.

- for me, i'd much rather write "winner" on a t-shirt and wear it than prance around in a t-shirt that I legit competed for and won, and I need the world to know that about me. What kind of fragile ego does that? I'm more likely to see that as a "special kind of person."

1 comments

> But for single-player games

We were talking about people cheating at multiplayer co-op in this thread. I don't think people use rule-breaking cheats in multiplayer games (competitive or otherwise) purely for the story in the game, or they could go watch a TV show/movie or read a book instead and get a better story. (Or watch someone else play it!)

> for me, i'd much rather write "winner" on a t-shirt and wear it than prance around in a t-shirt that I legit competed for and won, and I need the world to know that about me. What kind of fragile ego does that? I'm more likely to see that as a "special kind of person."

These aren't the only two options. You can also just challenge yourself for the satisfaction of overcoming challenges and not wear a t-shirt. I think when people cheat at something where the outcome is broadcast there is almost always an element of status seeking.

I was responding to

> Like, you can cheat at Solitaire, but why?

Yeah, that's fair and what you said is reasonable. I was changing the context back to multiplayer to make my point about that.