| I think for most 'general' computing, yeah Arm is fine. It has been that way for a while with smart phones and tablets being the primary device many people use now. Either you can run it through a compatibility layer like Rosetta 2 or it shifts to native. The performance hit is unlikely to really be felt for something like Word. But the traditional gaming market (not mobile, I am not dismissing mobile but it is not the traditional market that is relevant to this conversation) is likely not going to make that shift anytime soon. To the best of my knowledge I have yet to see any ability for a consumer to build their own ARM pc (someone correct me if I am wrong here?) and there are many gamers that will fight tooth and nail to not give that up. If consoles did it, it would most likely mean a break in backwards compatibility or a lot of investment in emulation. With consoles often being the devices that set a performance standard for PC's, I doubt they would be moving to ARM in the next generation so would not happen until the 10th generation. We are likely 2-3 years away from hearing about gen 9, and then another ~8 years until ARM becomes a conversation for any serious game console. There just would not be any incentive for PC to make a serious switch until that point (or around that time) since it would also fruther complicate game development. There just have not been much movement in this regard. We are seeing a few ports come to Mac (and iPhone) but those are the exceptions. Not saying that companies are not trying to try to push Arm hardware for gaming, try to claim that their compatibility layer is just fine for playing games on Windows. I am sure some people will do it. But I just don't see any serious effort to push Arm into gaming outside of mobile devices. |
Consoles tend to break compatibility every like couple of generations anyway. The PS5 is only compatible with PS4, for example, because the PS3 used the PowerPC-based Cell. Also, Nintendo has been using ARM since like, the Gameboy Advance (Fun fact is that in handhelds nintendo tended to use the previous generation's CPU as a sound chip, and would use it when running previous generation carts) (Nintendo home consoles before the switch used PowerPC. The Nintendo 64 used MIPS)
I agree with you on the custom PC market, but that has to be pretty small compared to consoles.